This interactive audio project is a small character sound design study based on a dynamic and adaptive response to the player’s actions.
The character the study focuses on is an elemental, an unstable being destined to wither away. To temporarily regain its stability the player must absorb elements found throughout the world, that can be spent later on to perform actions.
Acquiring elements modifies in real time the timbre of the character’s voice, actions and movements.
Working on this project required designing all the assets used within it from heavily editing, processing and morphing sounds that I either recorded myself, generated with synthesizers, or found within sound libraries, as well as designing and testing the whole interactive system.
You can download the project here